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Max Payne is an unlikely myth and Easter egg in Grand Theft Auto: Vice City.

History[]

Max Payne is one of the earliest and most known games discussed in the Rockstar community. It was a major breakthrough for Rockstar when it was released in 2001. A year later, Rockstar released Grand Theft Auto: Vice City and included a few Easter eggs referring to Max Payne in the game. The status of these Easter eggs is however still debated.

The Demonic Body in GTA Vice City is said to be a reference towards the Beelzebub, a demon reference from Max Payne. Max Payne included a Wiccan villain, Jack Lupino, whereas Vice City has loads of Wiccan witches promoting their beliefs on media and alleged symbols in the city. In this case, the Demonic Body, so it is plausible that Rockstar wanted to create conjunction between both the games through the subject of witchcraft.

The flesh of fallen angels! Come to me, all!... Astaroth, Beelzebub, Asmodeus, Baphomet, Lucifer, Loki, Satan, Cthulhu, Lilith, Hela! Blood to you all!

–Jack Lupino in Max Payne.

Minor weapon Easter eggs like the sound of Ingram Mac-10 and Spaz 12 shotgun unleashing its 7 round clip much like the Jackhammer from Max Payne, are also present in the game.

In 2004, a Max Payne skin[1] created by the Murat Demirer gained the attention of gamers, leading to a Machinima by DaKillaProductions[2] in 2010. As a result of this Machinima, many modifications were created placing the notorious protagonist Max Payne in the game, leading to the assumption that he might exist in the game. However, this is largely false as Max Payne isn't found in the data file but Rockstar managed to formulate similar backgrounds of Both Max Payne and Tommy Vercetti, highlighting tragedies at the start of both protagonist's stories.

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