GTA Myths Wiki

The Hall of Mirrors is a graphical glitch that occurred in early GTA games from the 3D Universe.

Description[]

In computer graphics, the hall of mirrors (HOM) effect is a visual anomaly caused by missing or broken surfaces during 3D rendering. When a surface is not drawn, the area of the screen where it would have rendered retains the contents that it had on the previous frame. This can create a feedback loop with an effect similar to two mirrors reflecting one another, which is the origin of the term. The effect is especially dramatic when the rendering engine uses double or triple buffering, because the area will flicker between several different images even if the point of view does not change.

The anomaly was first present in Grand Theft Auto III (where it was most prominent) and later made few appearences in Vice City. By the time San Andreas came out in 2004, the effect had been patched and now the space under the map was just a blue void, becoming the infamous "Blue Hell". Nevertheless, the HOM effect can still be seen sometimes in GTA: Liberty City Stories when going out of bounds although it is not that usual (this likely happened because of the code-sharing that occured between GTA III and Liberty City Stories due to the map being generally the same).

External Links[]

See also[]