GTA Myths Wiki
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{{Infobox
 
{{Infobox
 
|image = Screenshot 2016-08-19-15-23-34.png
|title = Flying Fish
 
|image = [[File:Screenshot 2016-08-19-15-23-34.png]]
 
 
|first = ''[[Myths and Legends in GTA San Andreas|Grand Theft Auto: San Andreas]]''
 
|first = ''[[Myths and Legends in GTA San Andreas|Grand Theft Auto: San Andreas]]''
|second = Lakes and Ocean of San Andreas
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|second = Lakes and Ocean surrounding San Andreas
 
|third = FLYING
 
|third = FLYING
 
|fourth = PROVEN}}
 
|fourth = PROVEN}}
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== Description ==
 
== Description ==
 
The glitch causes dead fish to float over the water when they are attacked by an explosive weapon, such as grenades and a rocket launcher. This glitch is most likely a leftover code that was designed to enable dead fish to float to the surface, as they would in real life, but the vertical movement exceeds the surface of the water.
   
 
It is only possible to encounter this glitch on the PS2 version of ''GTA San Andreas''. It is likely Rockstar either did not notice or did not have time to rectify the glitch before the PlayStation 2 release deadline.
Flying Fish refer to a glitch which causes dead fish float over the water when they are attacked by an explosive weapon like grenades or a rocket launcher. This glitch is most likely a leftover code that was designed to enable dead fish to float to the surface as they would in real life, but the vertical movement exceeds the surface of the water.
 
 
It is only possible to witness this glitch on the PS2 version of ''GTA San Andreas''. It is likely Rockstar did not notice or did not have time to rectify the glitch before the Playstation 2 release deadline.
 
   
 
==Explanation==
 
==Explanation==
There are two broad and logical explanations as to why the glitch may exist. Either the fish's floating animation height is incorrectly calculated and they simply float too high or the global water level was once higher and the fish's floating height is dependent on the previous water level. If the latter is the case, Rockstar likely implemented the floating dead fish animation very early in development long before lots of objects were added water-side and land was sculpted around the current water level.
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There are two broad and logical explanations as to why the glitch may exist. Either the fish's floating animation height is incorrectly calculated and they simply float too high, or the global water level was once higher and the fish's floating height is dependent on the previous water level. If the latter is the case, Rockstar likely implemented the floating dead fish animation very early in development, long before lots of objects were added water-side and land was sculpted around the current water level.
   
 
== Video Investigation ==
 
== Video Investigation ==
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==Navigation==
 
==Navigation==
{{GTASA Myths}}
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{{GTASA Myths}}[[Category:Myths]]
[[Category:Myths]]
 
 
[[Category:Myths and Legends in GTA San Andreas]]
 
[[Category:Myths and Legends in GTA San Andreas]]
 
[[Category:Proven Myths]]
 
[[Category:Proven Myths]]
 
[[Category:Aquatic Myths]]
 
[[Category:Aquatic Myths]]
 
[[Category:Glitches]]
 
[[Category:Glitches]]
 
[[Category:Animals]]

Revision as of 18:03, 8 April 2018


Flying Fish are a glitch in Grand Theft Auto: San Andreas.

Description

The glitch causes dead fish to float over the water when they are attacked by an explosive weapon, such as grenades and a rocket launcher. This glitch is most likely a leftover code that was designed to enable dead fish to float to the surface, as they would in real life, but the vertical movement exceeds the surface of the water.

It is only possible to encounter this glitch on the PS2 version of GTA San Andreas. It is likely Rockstar either did not notice or did not have time to rectify the glitch before the PlayStation 2 release deadline.

Explanation

There are two broad and logical explanations as to why the glitch may exist. Either the fish's floating animation height is incorrectly calculated and they simply float too high, or the global water level was once higher and the fish's floating height is dependent on the previous water level. If the latter is the case, Rockstar likely implemented the floating dead fish animation very early in development, long before lots of objects were added water-side and land was sculpted around the current water level.

Video Investigation

GTA_SA_Minor_Myths_8_Myths_69,_70_Flying_Fishes_(PS2)_&_Strange_Mirrors

GTA SA Minor Myths 8 Myths 69, 70 Flying Fishes (PS2) & Strange Mirrors

Navigation