|For Big Smoke as a preacher, see his page.|
Players report that they could hear the voice of Big Smoke, see his figure, and sometimes the lights would turn off inside the building just like in the mission. The only two logical reasons for these happenings could be that the ghost is real, or that the game's programming thinks that the mission is still active, therefore making Big Smoke's voice and figure present and turning out the lights, although this explanation is very unlikely. The first person who investigated this myth was Cf0X3o6. Cfox306's find might be due to the reason he was walking and the corridor might have reflected it because the game has not 100% loaded. It is possible that the reason for the Crack Palace still being enterable following the mission's completion is because the building was used a safehouse in early development; the developers may have simply forgotten to remove it from the game.
There are multiple anomalies that happen inside the Crack Palace, some more paranormal than others. Certain lights on the lower floors are often noted for flickering and shutting off without reason. In the upper levels, Radio Los Santos can be heard playing. Usually, this is reserved for two small Strip "club" rooms attached on the hallway to Big Smoke.
The area is notorious for its lighting glitches. The rooms often get bright for a few seconds, sometimes props disappear and some areas even become pitch black. A glitched object is seen near a hallway with the Big Smoke statue - an object, that is either invisible or placed outside of the map's boundaries, has a shadow. It can be seen in a corner and often moves, which tricks inexperienced players to believe it is a supernatural occurrence.
Strange breathing also occurs on the stairs as well. Most, if not all reports, are just CJ breathing naturally. The stairs are considered as a "stealth" area, meaning NPCs can not see the player if they are crouching there, and CJ's breath becomes louder to indicate this. Such occurrences can also happen in the Prickle Pine Safehouse, which even caused players to believe a ghost was there, and some sections of Los Santos international.
An interesting thing to note is that in the original PS2 version of the game, the front wall of Big Smoke's Crack Palace can be broken down before the mission End of the Line. The player can use any heavy explosive, such as a Satchel Charge or an RPG, to fire at the front entrance of the building, causing the wall to crumble, much like it does in the mission when CJ drives through it in a SWAT Tank. This glitch has been rectified in the PC, Xbox (remastered) and iOS release of the game.